The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
A dragon guarding a word wall
Dragons (drah-gkon and dov-rha to the ancient Nords, or dov in their native language) are large flying reptilian creatures that are encountered in Skyrim. They are immortal and highly intelligent, have an affinity for magic, and were once even worshipped by the ancient Nordic people. Temples dedicated to dragon worship were built across the province of Skyrim, but now only a few artifacts relating to the Dragon Cult remain, such as dragon claws and Dragon Priest Masks. Once thought long dead, dragons are now beginning to return and are a major part of Skyrim's main quest.
- 1Appearance and Types
- 9See Also
There are several encounters with dragons during the main questline, though randomly generated dragons also appear in the wild after the completion of Dragon Rising. Although the majority of dragon encounters will involve only a single creature, in rare cases it is possible to come across two or more of them at a time, especially after fast-traveling. All dragon lairs contain word walls and are indicated by a dragon's head icon on the map.
Dragons are also often encountered soon after fast-traveling to a relatively wide open location, within smaller towns like Riverwood and Rorikstead, or even inside large walled cities like Whiterun and Markarth.
Dragons are fearsome opponents in combat and are some of the most dangerous creatures in all of Tamriel. As your level increases, more difficult types of dragons will appear, ranging from a basic dragon at the lowest levels up to a mighty legendary dragon at the highest. Encounters with dragons in the wild are heralded by a loud roar; the dragon will often fly very close to you if it has spotted you, causing a palpable rush of air, almost as if the dragon is deliberately trying to provoke you. Not all dragons are automatically hostile to you, however. Some will simply circle overhead for a while without engaging in combat; if you ignore it long enough, the event will end and the dragon will fly off.
Dragons are highly intelligent and can use the power of the Thu'um (also known as 'The Voice' or Dragon Shouts) to attack their enemies, using short phrases of words of power to cause a variety of effects. It is said that combat with dragons is actually a debate; as the dragon Paarthurnax explains, 'There is no distinction between debate and combat to a dragon. Tinvaak los grah. For us it is one and the same.'
All dragons have either frost- or fire-based breath attacks and will use them while airborne and while on the ground. The damage inflicted by this attack can be decreased with the appropriate elemental resistance, magic resistance, and wards. During combat, dragons will occasionally land on the ground to briefly engage in melee with you or any NPCs or other creatures in the area before taking flight again. Dragons may also perch on rooftops or other features, such as word walls, attacking creatures below them while keeping out of reach of melee attacks. The Dragonrend shout can be used to force a flying dragon to land for a short time. Once a dragon is at about half of its health, it will either land on the ground (often with a clumsy crash) and not take flight for the rest of the battle or, rarely, flee combat altogether, depriving you of a dragon soul to absorb.
A Blood Dragon attacks with its Fire Breath.
Dragon Souls Console Command Skyrim
While a dragon's breath is a formidable attack in its own right, dragons also have a devastatingly powerful bite. It is important to keep your health high when close to a dragon on the ground. If your health drops below a certain threshold and you are close to the dragon's head, the dragon may kill you with an action sequence: it will lunge forward and grip you in its jaws, lift you in the air, swing you from side to side, and then throw your corpse to the ground. Staying to one side of the dragon while it is on the ground can help keep you clear of its bite and breath, but the dragon will still be able to lash at you with its wings or tail. You can try using trees and other landscape features to gain a cover advantage, but the game may not register all forms of cover and the dragon may still be able to attack through them, so choose your hiding places carefully.
Dragons will attack nearby creatures of any kind, from mudcrabs to giants, but not other dragons. You can use this to your advantage by engaging a dragon where other creatures are nearby, especially if the dragon has already selected alternate prey, using the distraction as an opportunity to move in for the attack. Dragons will even target other creatures while engaging you in combat, so fighting alongside followers and other NPCs or creatures makes surviving a dragon assault much more feasible, since damage can be absorbed by others. However, the presence of other creatures does not guarantee the dragon will attack them instead of you, even if it was already fighting them when you arrived.
When you slay a dragon in combat, the body of the beast will be engulfed in flames, and you will absorb its soul. After the flames subside, you will be left with the dragon's bare skeleton, which can then be looted for its bones, scales and other miscellaneous treasure. The scales and bones can then be used to make formidable armor. If the Dawnguard add-on is installed, the dragon's bones can also be used to create and temper Dragonbone weapons. Dragon souls can be saved and used to unlock Dragon Shouts and, with the completion of the Dragonborn questline, reset skill perks.
Appearance and Types[edit]
Dragons have long, slender extremities covered in scales, and large, thin, leathery wings. Their feet are tipped with three sharp talons and one vestigial digit known as a dewclaw, a characteristic that can be seen in their written language. Dragons have horns and spiked ridges along their backs and are several times larger than any human or elf. They have two hind legs but no forearms, so they use their wings to crawl when they are forced to traverse along the ground.
With the exception of a few unique dragons, there are several varieties of dragons that can generally be distinguished by their color. The table below lists the dragon colors found in the game.
Color | BlackDB | Bronze | Brown | Green | OrangeDG | PurpleDG | Red | White |
---|---|---|---|---|---|---|---|---|
Example |
Abilities[edit]
In addition to the special abilities listed below, all dragons have a special Dragonskin perk, which negates 50% of all damage from any attacker except the Dragonborn. Except for basic Dragons and the Skeletal Dragon, all dragons also have an ability called 'Dragon Bite', which grants them a constant Fortify Unarmed Damage effect. Dragons are immune to paralysis and cannot be soul trapped.
Dragons have their own unique 'dragon' versions of the Fire Breath, Frost Breath, Unrelenting Force, and Drain VitalityDG shouts, and their Fireball and Ice Storm spells are treated like shouts as well. Dragons rely on their magicka reserves to use these shouts, which means that if a dragon's magicka is drained, it will not be able to use its shouts. The base damage for all the dragons detailed below is 25 (with the exception of the Skeletal Dragon), and their tail swipe attacks will stagger all enemies in a large area.
The sections below detail the attributes and abilities of each of the various types of dragons. The types of dragons that spawn in the wild will depend on your level, but regardless of your level, dragons' combat abilities and their centrality to the game's plot effectively make them game bosses. Note that although the different varieties of dragon normally start to appear at the player level indicated, it is possible, though rare, to encounter a more powerful dragon at a much lower level.
Dragon[edit]
Basic Dragons are considered to be the easiest dragon type to fight, although they can provide a challenge early in the game. They come in three different colors and can have either fire- or frost-based attacks. They will spawn at any level once the quest Dragon Rising has been completed.
A typical Dragon encountered early in the game
Color | Breath | IDs | Level | Sta. | Wings | Bite, Tail | Shouts | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Brown | Fire | 0001CA03 000F8115 | 10 | 905 | 150 | 130 | 25 | 37 |
| 50 | -25 |
Frost | 000F80FA 000F8116 | 10 | 905 | 150 | 130 | 25 | 37 |
| -25 | 50 | |
White | Fire | 0008BC7F 000E8710 | 10 | 905 | 150 | 130 | 25 | 37 |
| 50 | -25 |
Bronze | Fire | 0008BC7E | 10 | 905 | 150 | 130 | 25 | 37 |
| 50 | -25 |
Blood Dragon[edit]
All Blood Dragons are entirely green in color, can breathe either fire or frost, and are slightly tougher than basic dragons. These dragons have sail-like fins on their backs and on either side of their tails, and a bony ridge along their foreheads. Blood Dragons begin to appear in leveled lists at level 18.
A Blood Dragon leaving behind a trail of flames with its Fire Breath
Color | Breath | IDs | Level | Sta. | Wings | Bite, Tail | Shouts | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Green | Fire | 000F80FD 000F8117 | 20 | 1421 | 150 | 164 | 50 | 75 |
| 50 | -25 | 25 |
Frost | 000F77F8 000F8118 | 20 | 1421 | 150 | 164 | 50 | 75 |
| -25 | 50 | 25 |
Skeletal Dragon[edit]
The Skeletal Dragon is a unique dragon found only in Labyrinthian that is made up entirely of bone, with no scales or flesh, and cannot fly. It breathes frost, but has no resistance to frost or weakness to fire; instead, it has weakness to magic (100 pts). The Skeletal Dragon has no soul to absorb and, unlike living dragons, drops only dragon bones when killed. The Skeletal Dragon's base damage is 50, and its bite attack multiplies this damage by 2 instead of 1.5.
The Skeletal Dragon breathes a blast of frost.
Color | Breath | IDs | Level | Sta. | Wings | Tail | Bite | Shouts | |||
---|---|---|---|---|---|---|---|---|---|---|---|
None | Frost | 0009192C | 20 | 500 | 150 | 100 | 50 | 75 | 100 |
| -100 |
Frost Dragon[edit]
Frost Dragons are colored white and grey and have very large, black spikes along their back. They have a frost-based breath attack. These dragons are a little tougher than Blood dragons and have significantly more health. Frost Dragons begin to appear in leveled lists at level 27.
A Frost Dragon using its Ice Storm spell
Color | Breath | IDs | Level | Sta. | Wings | Bite, Tail | Shouts | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
White | Frost | 000351C3 000F8119 | 30 | 1860 | 150 | 197 | 100 | 150 |
| -25 | 50 | 75 |
Elder Dragon[edit]
All Elder Dragons are bronze in color and are significantly tougher than the previous types, both in melee and breath attacks. Their wings have a unique two-tone pattern, with bronze at the top and a lighter green lower down. They can breathe either fire or frost, and begin appearing in leveled lists at level 36.
An Elder Dragon glides over the water.
Color | Breath | IDs | Level | Sta. | Wings | Bite, Tail | Shouts | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Bronze | Fire | 000F811B 000F8103 | 40 | 2255 | 150 | 230 | 150 | 225 |
| 50 | -25 | 125 |
Frost | 000F811A 000F8102 | 40 | 2255 | 150 | 230 | 150 | 225 |
| -25 | 50 | 125 |
Ancient Dragon[edit]
Ancient Dragons are covered with coppery red-and-black scales, with almost no ridges or spikes on their backs, and are capable of breathing either fire or frost. The Ancient Dragon's 'Dragon Bite' adds a massive 175 points of damage to their attacks, making them remarkably deadly both in the air and on the ground. Until Dawnguard was released, they were the strongest non-unique dragons encountered in the game. Ancient Dragons begin to appear in leveled lists at level 45.
An Ancient Dragon scorches the air with its Fire Breath.
Color | Breath | IDs | Level | Sta. | Wings | Bite, Tail | Shouts | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Red | Fire | 000F811C 000F811D | 50 | 3071 | 150 | 264 | 200 | 300 |
| 50 | -25 | 175 |
Frost | 000F811E 000F811F | 50 | 3071 | 150 | 264 | 200 | 300 |
| -25 | 50 | 175 |
Serpentine DragonDB[edit]
Serpentine Dragons are found only on Solstheim and can breathe frost or fire. Their appearance is unique compared to other dragons, most notably their blue hue, lack of scutes, and oversized bottom jaws which give them a distinctive underbite. They are formidable foes, possessing slightly greater strength than an Ancient Dragon. There is one named Serpentine Dragon, Sahrotaar, whom Miraak uses as his mount. Serpentine Dragons begin to appear in leveled lists at level 55 if Dragonborn is installed.
A Serpentine Dragon roaring a challenge
Color | Breath | IDs | Level | Sta. | Wings | Bite, Tail | Shouts | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Black | Fire | xx036134 | 58 | 3565 | 150 | 290 | 200 | 300 |
| 50 | -25 | 175 |
Frost | xx036133 | 58 | 3565 | 150 | 290 | 200 | 300 |
| -25 | 50 | 175 |
Revered DragonDG[edit]
Revered Dragons are orange-scaled dragons that have long, flat bodies and broad tails. In addition to their Fire Breath, they can use a dragon version of the Drain Vitality shout, which lets them rapidly drain a victim's health, magicka, and stamina. Revered Dragons begin to appear in leveled lists at level 59 if Dawnguard is installed.
A Revered Dragon using its Drain Vitality shout
Color | Breath | IDs | Level | Sta. | Wings | Bite, Tail | Shouts | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Orange | Fire | xx008431 xx008432 | 62 | 3511 | 150 | 304 | 200 | 300 |
| 50 | -25 | 175 |
Legendary DragonDG[edit]
Second only to Alduin in their sheer power, Legendary Dragons have striped black and purple scales, large curved horns, unusually long claws on their white-and-purple wings, and what appear to be compound eyes. Like the Revered Dragons, they can use Drain Vitality as well as the traditional Fire or Frost Breath. Legendary Dragons begin to appear in leveled lists at level 78 if Dawnguard is installed.
A Legendary Dragon swoops down with a frosty blast.
Color | Breath | IDs | Level | Sta. | Wings | Bite, Tail | Shouts | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Purple | Fire | xx00C5F5 xx00C5FE | 75 | 4163 | 150 | 347 | 200 | 300 |
| 75 | -25 | 175 |
Frost | xx00C5FD | 75 | 4163 | 150 | 347 | 200 | 300 |
| -25 | 75 | 175 | |
Frost | xx00C5FF | 4363 |
Named Dragons[edit]
Name | Dragon Language | Notes |
---|---|---|
Alduin | ALDUIN 'Destroyer Devour Master' | The firstborn of Akatosh, elder brother of Paarthurnax, and self-proclaimed aspect of Akatosh. Also known as 'The World-Eater' and 'Bane of Kings'. |
DurnehviirDG | DURNEHV3R 'Curse Never Dying' | An undead dragon the Ideal Masters tricked into guarding the Soul Cairn for eternity. He can be summoned after defeating him and learning his shout. |
KrosulhahDB | KROSULH4 'Sorcerer Day Mind' | Found outside of Nchardak on the island of Solstheim. |
KruziikrelDB | KRUZ3KREL 'Ancient Dominate' | In the Black Book: Waking Dreams, encountered during the quest At the Summit of Apocrypha. |
Mirmulnir | MIRMULNIR 'Allegiance Strong Hunt' | The first living dragon you will fight in Skyrim, at the Western Watchtower near Whiterun. There had been no previous record of his death, and he may have actually survived in hiding all this time until Alduin's return. |
NaaslaarumDG | N1SL1RUM | One of two dragons encountered in a frozen lake in the Forgotten Vale. They are fought simultaneously and can dive under the frozen lake to ambush you. |
Nahagliiv | NAHAGL3V 'Fury Burn Wither' | Buried in a mound west of Rorikstead. Resurrected during A Cornered Rat. |
Odahviing | ODAHV3NG 'Snow Hunter Wing' | Was the right-hand to Alduin, records date by interrogation of captured Dragon Cultists during Crusade. Buried in a mound in the south east of Skyrim, near Riften. After completing the main quest, Odahviing can be summoned by using a dragon shout called 'Call Dragon'. |
Paarthurnax | P1RTHURNAX 'Ambition Overlord Cruelty' | The legendary lieutenant of Alduin in The Dragon War. He is now known to reside on the Throat of the World under the protection of the Greybeards of High Hrothgar. |
RelonikivDB | RELONIKIV 'Dominate Wise ?' | In the Black Book: Waking Dreams, encountered during the quest At the Summit of Apocrypha. |
Sahloknir | SAHLOKNIR 'Phantom Sky Hunt' | Buried near Kynesgrove, encountered during A Blade in the Dark. |
SahrotaarDB | SAHROT1R 'Mighty Servant' | In the Black Book: Waking Dreams, encountered during the quest At the Summit of Apocrypha. |
Viinturuth | V3NTURUTH 'Shine Hammer Rage' | Buried near Lake Yorgrim. Death dating back to Dragon War era. Resurrected after The Throat of the World. |
Vuljotnaak | VULJOTN1K 'Dark Maw Eat' | Buried in a mound northeast of Sunderstone Gorge and southwest of Sleeping Tree Camp. Death dating back to Dragon War or just after. Resurrected at the start of Diplomatic Immunity |
Vulthuryol | VULTHURYOL 'Dark Overlord Fire' | A dragon encountered underground, in Blackreach. |
VoslaarumDG | VOSL1RUM | One of two dragons encountered in a frozen lake in the Forgotten Vale. They are fought simultaneously and can dive under the frozen lake to ambush you. |
Loot[edit]
A mighty dragon lies dead.
The standard loot for dragons is listed below; revered and legendary dragons give additional loot.
- 100-318 gold, depending on level and chance
- 1 to 3 dragon scales (average 2.5)
- 1 to 3 dragon bones (average 2.5)
- 1 @ 100% chance, 2 more @ 75% chance
- 25% chance of a piece of armor
- 33% unenchanted light armor
- 33% unenchanted heavy armor
- 22% enchanted light armor
- 11% enchanted heavy armor
- 25% chance of a weapon
- 50% unenchanted one-handed weapon
- 25% unenchanted two-handed weapon
- 25% enchanted weapon (any type)
- 25% chance of a gem
Dragon RidingDB[edit]
With the Dragonbornadd-on, you have the ability to ride specific dragons after obtaining all three words of the Bend Will dragon shout. After shouting at the desired dragon, it will land and you will be able to get on its back, and it will engage in flight. You give the dragon instructions, rather than directly controlling the dragon. There are a few dragons that you are unable to ride.
Achievements[edit]
Achievements related to dragons are:
- Dragon Soul (10 points/Bronze) — Absorb a dragon soul
- Dragon Hunter (20 points/Bronze) — Absorb 20 dragon souls
- LegendDG (40 points/Silver) — Defeat a Legendary Dragon
- Since Legendary Dragons only start to appear in regular leveled lists at level 78, this achievement is difficult to complete until your character reaches very high levels.
- DragonriderDB (20 points/Bronze) — Tame and ride 5 dragons
Related Quests[edit]
- Bounty: Dragon: Kill a dragon in its lair. (radiant)
- Dragon Hunting: Kill a dragon at its lair.
- Dragon Research: Help Esbern complete his research on dragons.
- Dragon Seekers: Go to a dragon lair with Farkas or Vilkas and kill the dragon. (radiant)
Notes[edit]
- Outside of the main quest, the most reliable way to find dragons to fight is to perform the radiant quests Dragon Seekers or Dragon Hunting. They are repeatable, and your destination is guaranteed to spawn a dragon. Dragon Seekers is available if you have completed the Companions questline and Dragon Rising, and Dragon Hunting is available if you have completed Rebuilding the Blades and are on friendly terms with the Blades.
- Although Arngeir says that dragons have the same ability as the Dovahkiin to absorb a slain dragon's soul, receive its knowledge, and use this to master a new shout, it never happens during gameplay. This is presumably because there is no occasion when one dragon fights or kills another, unless the player has summoned or mastered one: and on such an occasion, the Dragonborn is present to get the dragon soul, whether you want or need it or not.
- If you instantly kill a dragon while it rests on a word wall, or is completing an animation such as taking flight, the dragon will finish its animation (it will take flight if it is resting), before landing (or crashing) to die. This is due to the longer animation sequences associated with dragons due to their size.
- Legendary Dragons will occasionally seem to taunt you by announcing their presence before attacking. [verification needed — see talk page]
- The Wabbajack will not transform a dragon, but can be used as a constant source of destructive blasts.
- If Dragonborn is installed, the quest The Temple of Miraak has been completed, and the quest At the Summit of Apocrypha has not been completed, Miraak may appear and absorb the dragon soul before you can.
- Dragons are immune to all Illusion spells and effects cast at them.
- They also have extremely high Sneak ability, which allows them to signficantly counter all forms of stealth, including invisibility and muffle, though they're not technically immune to these effects.
Bugs[edit]
A dragon with the LOD texture bug
- You will occasionally fail to absorb a dragon's soul after killing one. This issue can possibly result from fast traveling, mounting a horse, looting a container, or engaging an NPC in dialogue the moment the dragon dies.
- This bug is fixed by version 1.0 of the Unofficial Skyrim Patch.
- A workaround is to use a console command:
player.modav dragonsouls 1
- This bug usually occurs with dragons that have spawned from dragon lairs after you first visit them.
- Dragons will occasionally lunge through cover such as boulders, sarcophagi, and trees.
- If you have the Disintegrate perk and you disintegrate a dragon with a Shock spell, the ashes may disappear into the world terrain (or just be very hard to find). You will still absorb the dragon soul, but will miss out on the dragon bones and scales as well as the other leveled loot.
- If there are no open spaces nearby, wounded dragons (or those under the effects of Dragonrend) will sometimes be forced to crash-land and skid through solid objects, and often teleport wildly and/or end up at odd angles.
- Casting most spells on a dead dragon's skeleton may move it incredible distances.
- Right after a dragon dies, you can walk inside its corpse and view its skeleton before it disintegrates.
- You may see some dragons flying backwards. These dragons are not affected by Dragonrend and never land, so they can only be killed by arrows and spells. This bug was introduced with patch 1.2.
- This bug is fixed by version 1.3 of the Official Skyrim Patch.
- Sometimes after leaving a building or fast traveling, dragon skeletons will spawn and fall from the sky, without you fighting them at all.
- In some cases this is not a bug, but a result of the way the game saves data. When returning to an area where a dragon has been killed, after the cell has been unloaded from the buffer but before the corpse would have expired, the corpse is respawned in the air (as if a live dragon) and allowed to fall again.
- Dragons may spawn with their distant skin model instead of their close-up model, and will appear blocky with blurred skin.
- Saving and reloading will correct this.
- On the PC, some have experienced a glitch when performing one-handed weapon 'finishing moves' on dragons in which the animation will be off-center. In most cases, it will appear as though the character is dangling off the right side of the dragon's head when the finisher animation occurs.
- Occasionally dragons can become invisible for no apparent reason, however NPCs will still attack them.
- When you visit a dragon lair, the dragon may be in front of the word wall stuck in the ground. This renders the dragon unkillable and it will not attack you.
- Using Storm Call to kill a dragon that's still flying may make it continuously fly in circles and become unkillable.
- If you fast travel after killing a flying dragon, the dragon may appear in that area.
- Sometimes dragons are unlootable.
- Dragons landing on stairs can get stuck since each step is its own surface and they cannot fit on a single step. This causes them to be stuck until the forced landing sequence, and in this case they simply jump up and crash back down.
- On rare occasions, a dragon soul will be absorbed before the dragon is dead, leaving an invulnerable skeletal dragon.
- Sometimes, a dragon may get stuck in a circle flight and will be unable to land or hover. They also become immune to Dragonrend, you can see the shout effect hitting them, but they won't land. They can only be killed by arrows or spells, and in some cases they will continue to fly in circles after their health is reduced to 0. Entering a building and going back outside fixes this. ?
See Also[edit]
For more information on the dragons of the Elder Scrolls universe, see the lore article.
Books[edit]
- Atlas of Dragons by Brother Mathnan — A glossary of Skyrim's dragons
- The Dragon War by Torhal Bjorik — A religious text describing the primordial war between men and dragons
- There Be Dragons by Torhal Bjorik — A report on the nature of dragons
Retrieved from 'https://en.uesp.net/w/index.php?title=Skyrim:Dragon&oldid=1974080'
Dragon shouts are phrases of dragon language, consisting of three separate words of power, that can be used to unleash varied powerful effects. Player as the Dovahkiin(Dragonborn), a mortal with the soul of a dragon, you were born with this power. You can use dragon shouts only after completing Dragon Rising in the Main Quest, from which point you can absorb a dragon's soul after slaying it. There are a total of 20 dragon shouts in the vanilla Skyrim, and a total of 27 dragon shouts with add-ons. The Dawnguard adds three and the Dragonborn adds four.
Locating Shouts
After finishing The Horn of Jurgen Windcaller, Players will have the option to ask Arngeir for the location of Shouts. The location will be added to the map and a miscellaneous quest will be added to the journal. Players should be aware that if Paarthurnax is killed, Arngeir will no longer give out the locations of the words of power.
After shouting in a populated area, a courier may appear and deliver a letter which reveals the location of a nearby word wall, it is possible that the location that has already been visited.
While the locations of the three words walls for each shout are fixed, the words are not locked to a specific wall. Therefore, traveling to any of the walls related to one shout will always gain the Dragonborn the first, second, and third words in order.
Learning Shouts
A dragon soul is required to unlock each discovered Shouts. Access the shouts sub-menu from the magic menu. Locked shouts are grayed out. In the bottom right corner of the menu is the number of dragon souls available to use. Dragon souls can be obatained by killing dragons. According to the Greybeards, a Dragonborn absorbs the knowledge of the words from the dragon's soul.
Dragon Shouts(Obtainable)
Dragon Shout | Word of Power | Translation | Cooldown | Word Wall Location |
---|---|---|---|---|
Animal Allegiance | A Shout for help from the beasts of the wild, who come to fight in your defense. | |||
Raan | Animal | 50 | Angarvunde | |
Mir | Allegiance | 60 | Ancient's Ascent | |
Tah | Pack | 70 | Ysgramor's Tomb | |
Aura Whisper | Your Voice is not a Shout, but a whisper, revealing the life forces of any and all. | |||
Laas | Life | 30 | Northwind Summit | |
Yah | Seek | 40 | Valthume | |
Nir | Hunt | 50 | Volunruud | |
Battle Fury(Dragonborn) | Your Thu'um enchants your nearby allies' weapons, allowing them to attack faster. | |||
Mid | Loyal | 20 | Vahlok's Tomb All words learned during Lost Legacy | |
Vur | Valor | 30 | ||
Shaan | Inspire | 40 | ||
Become Ethereal | The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed. | |||
Feim | Fade | 30 | Ironbind Barrow | |
Zii | Spirit | 40 | Lost Valley Redoubt | |
Gron | Bind | 50 | Ustengrav (The Horn of Jurgen Windcaller) | |
Bend Will (Dragonborn) | Your voice bends the very stones to your will. As it gains power, animals, people, and even dragons must do your bidding. | |||
Gol | Earth | 10 | Saering's Watch | |
Hah | Mind | 90 | Hermaeus Mora- (The Path of Knowledge) | |
Dov | Dragon | 120 | Hermaeus Mora- (The Gardener of Men) | |
Call Dragon | Odahviing! Hear my Voice and come forth. I summon you in my time of need. | |||
Od | Snow | 5 | Sky Haven Temple or High Hrothgar All words learned during The Fallen | |
Ah | Hunter | 5 | ||
Viing | Wing | 300 | ||
Call of Valor | The valiant of Sovngarde hear your Voice, and journey beyond space and time to lend aid. | |||
Hun | Hero | 180 | Sovngarde All words learned during Dragonslayer | |
Kaal | Champion | 180 | ||
Zoor | Legend | 180 | ||
Clear Skies | Skyrim itself yields before the Thu'um, as you clear away fog and inclement weather. | |||
Lok | Sky | 5 | High Hrothgar All words learned during The Throat of the World | |
Vah | Spring | 10 | ||
Koor | Summer | 15 | ||
Cyclone(Dragonborn) | Your Thu'um creates a whirling cyclone that sows chaos among your enemies. | |||
Ven | Wind | 30 | Benkongerike | |
Gaar | Unleash | 45 | Kolbjorn Barrow | |
Nos | Strike | 60 | White Ridge Sanctum | |
Disarm | Shout defies steel, as you rip the weapon from an opponent's grasp. | |||
Zun | Weapon | 30 | Eldersblood Peak | |
Haal | Hand | 35 | Silverdrift Lair | |
Viik | Defeat | 40 | Snow Veil Sanctum | |
Dismay | And the weak shall fear the Thu'um, and flee in Terror. | |||
Faas | Fear | 40 | Dead Crone Rock | |
Ru | Run | 45 | Shalidor's Maze | |
Maar | Terror | 50 | Lost Tongue Overlook | |
Dragon Aspect(Dragonborn) | Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts. | |||
Mul | Strength | 5 | Temple of Miraak | |
Qah | Armor | 5 | Apocrypha (Waking Dreams) | |
Diiv | Wyrm | 5 | Bloodskal Barrow | |
Dragonrend | Your Voice lashes out at a dragon's very soul, forcing the beast to land. | |||
Joor | Mortal | 10 | Throat of the World- (Alduin's Bane) | |
Zah | Finite | 12 | ||
Frul | Temporary | 15 | ||
Drain Vitality(Dawnguard) | Coax both magical and mortal energies from your hapless opponent. | |||
Gaan | Stamina | 30 | Dimhollow Crypt | |
Lah | Magicka | 60 | Forgotten Vale | |
Haas | Health | 90 | Arcwind Point | |
Elemental Fury | The Thu'um imbues your arms with the speed of wind, allowing for faster weapon strikes. | |||
Su | Air | 30 | Dragontooth Crater | |
Grah | Battle | 40 | Statue to Meridia | |
Dun | Grace | 50 | Shriekwind Bastion | |
Fire Breath | Inhale air, exhale flame, and behold the Thu'um as inferno. | |||
Yol | Fire | 30 | Dustman's Cairn | |
Toor | Inferno | 50 | Sunderstone Gorge | |
Shul | Sun | 100 | Throat of the World- (Quest: The Throat of the World) | |
Frost Breath | Your breath is winter, your Thu'um a blizzard. | |||
Fo | Frost | 30 | Bonestrewn Crest | |
Krah | Cold | 50 | Folgunthur | |
Diin | Freeze | 100 | Skyborn Altar | |
Ice Form | Your Thu'um freezes an opponent solid. | |||
Iiz | Ice | 60 | Mount Anthor | |
Slen | Flesh | 90 | Saarthal | |
Nus | Statue | 120 | Frostmere Crypt | |
Kyne's Peace | The Voice soothes wild beasts, who lose their desire to fight or flee. | |||
Kaan | Kyne | 40 | Ragnvald | |
Drem | Peace | 50 | Rannveig's Fast | |
Ov | Trust | 60 | Shroud Hearth Barrow | |
Marked for Death | Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened. | |||
Krii | Kill | 20 | Autumnwatch Tower | |
Lun | Leech | 30 | Dark Brotherhood Sanctuary | |
Aus | Suffer | 40 | Forsaken Cave | |
Soul Tear (Dawnguard) | Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen. | |||
Rii | Essence | 5 | One word learned for each time summoning Durnehviir | |
Vaaz | Tear | 5 | ||
Zol | Zombie | 90 | ||
Slow Time | Shout at time, and command it to obey, as the world around you stands still. | |||
Tiid | Time | 30 | Hag's End | |
Klo | Sand | 45 | Korvanjund | |
Ul | Eternity | 60 | Labyrinthian | |
Storm Call | A Shout to the skies, a cry to the clouds, that awakens the destructive force of Skyrim's lightning. | |||
Strun | Storm | 300 | Forelhost | |
Bah | Wrath | 480 | High Gate Ruins | |
Qo | Lightning | 600 | Skuldafn- (The World-Eater's Eyrie) | |
Summon Durnehviir(Dawnguard) | Durnehviir! Hear my Voice and come forth from the Soul Cairn. I summon you in my time of need. | |||
Dur | Curse | 5 | One word learned for each time summoning Durnehviir | |
Neh | Never | 5 | ||
Viir | Dying | 300 | ||
Throw Voice | The Thu'um is heard, but its source unknown, fooling those into seeking it out. | |||
Zul | Voice | 30 | ||
Mey | Fool | 15 | ||
Gut | Far | 5 | ||
Unrelenting Force | Your Voice is raw power, pushing aside anything - or anyone - who stands in your path. | |||
Fus | Force | 15 | Bleak Falls Barrow | |
Ro | Balance | 20 | High Hrothgar- (The Way of the Voice) | |
Dah | Push | 45 | High Hrothgar- (The Horn of Jurgen Windcaller) | |
Whirlwind Sprint | The Thu'um rushes forward, carrying you in its wake with the speed of a tempest. | |||
Wuld | Whirlwind | 20 | High Hrothgar- (The Way of the Voice) | |
Nah | Fury | 25 | Dead Men's Respite | |
Kest | Tempest | 35 | Volskygge |
Dragon Shouts(Unobtainable)
There are certain Shouts that appear in the game but unique to the NPCs.
Dragon Shout | Word of Power | Translation | Location |
---|---|---|---|
Devour Soul | This shout is used by Miraak during the battle between him and the Last Dragonborn in Apocrypha. It is the only shout with four words. | ||
Zii | Spirit | Observed when fighting Miraak in Apocrypha. | |
Los | Is | ||
Dii | Mine | ||
Du | Devour | ||
Meteor Storm | This shout is used by Alduin to summon a storm that rains meteors down from the sky. Meteor Storm is the only shout with no words associated with it; instead, Alduin's roar is what seems to produce the storm. | ||
N/A | N/A | Observed during encounter with Alduin at Helgen, and later during Alduin's Bane and Dragonslayer. | |
N/A | N/A | ||
N/A | N/A | ||
Reanimate Dragon | This shout is used by Alduin to resurrect long dead dragons from their burial sites. | ||
Slen | Flesh | Observed at Dragon Burial Mound near Kynesgrove, and several others throughout Skyrim. | |
Tiid | Time | ||
Vo | Undo | ||
Return to Nirn | This shout is used by Tsun to return the Dragonborn to Nirn (specifically Skyrim) after the defeat of Alduin in Sovngarde. | ||
Nahl | Living | Observed by the player in Sovngarde. | |
Dal | Return | ||
Vus | Nirn | ||
Soul Cairn Summon | This shout is used by Durnehviir to summon a Boneman, a Mistman and a Wrathman from the Soul Cairn. | ||
Diil | Undead | Observed when Durnehviir is in combat. | |
Qoth | Tomb | ||
Zaam | Slave | ||
Soul Fog | This shout is used by Alduin to summon a dense fog that doubles as a soul snare. | ||
Ven | Wind | Observed by the player in Sovngarde. | |
Mul | Strong | ||
Riik | Gale | ||
Spectral Clone | This shout is used by the Greybeards to summon a spectral clone of themselves for the Dragonborn to practice Unrelenting Force on. | ||
Fiik | Mirror | Observed inside High Hrothgar during The Way of the Voice. | |
Lo | Deceive | ||
Sah | Phantom |
The Elder Scrolls V: Skyrim VR Console Commands
To use Skyrim’s commands, you’ll need to open the developer console screen. This is easily done by tapping the tilde (~) key, which can be found under the Esc key, and just to the left of the 1 key on an American English keyboard. If you’re using a British English keyboard, you’ll need to tap the grave (`) key, which is located in the same place.
When typing in console commands, remember that commands are not case sensitive, so don’t worry about caps lock. You’ll find that many commands will have a section that says something like <itemID> <#>. In these cases, do not type the <> brackets, nor the #. Instead, type out the name of the item you want, and follow up by replacing the # with the number of items you require.
For example:
player .addItem <ItemID> <#>
is the command to add new items to your inventory. If you wanted to add 100 gold to your inventory, you’d type in
player .additem 00000f 100
Some commands require an item to be targeted. To do this, open the console, and then click on the object. The name of the targeted object will then appear in the middle of the screen.
The Elder Scrolls V: Skyrim VR Console Commands
Toggle Immortal Mode
TIM
Turns on and off immortal mode. You character will still take damage, but cannot be killed.
TIM
Turns on and off immortal mode. You character will still take damage, but cannot be killed.
Toggle God Mode
tgm
Turns God Mode on and off. Grants infinite health, magicka, and stamina. Carry weight does not affect movement speed or fast travel ability.
tgm
Turns God Mode on and off. Grants infinite health, magicka, and stamina. Carry weight does not affect movement speed or fast travel ability.
Kill Target
kill
Instantly kills the target. Will not work on ‘essential’ NPCs.
kill
Instantly kills the target. Will not work on ‘essential’ NPCs.
Skyrim money cheats
Add gold to Inventory
player .additem 00000f 100
Adds 100 gold to your inventory. Replace 100 with the amount of your choice for more or less gold.
Add gold to Inventory
player .additem 00000f 100
Adds 100 gold to your inventory. Replace 100 with the amount of your choice for more or less gold.
Skyrim NPC Commands
Resurrect
Resurrect <#>
Brings a dead NPC back to life. Using <1> resurrects them with all items intact. Using no number removes the corpse and creates a fresh copy of the NPC.
Resurrect <#>
Brings a dead NPC back to life. Using <1> resurrects them with all items intact. Using no number removes the corpse and creates a fresh copy of the NPC.
Empty Inventory
removeallitems
Removes all items from the target’s inventory. Add <player> to transfer all items to your own inventory.
removeallitems
Removes all items from the target’s inventory. Add <player> to transfer all items to your own inventory.
Add Item
additem <ItemID> <#>
Adds an item to the target’s inventory.
additem <ItemID> <#>
Adds an item to the target’s inventory.
Set NPC Level
setlevel <1>,<2>,<3>,<4>
Sets the level of a targeted NPC. Because of Skyrim’s scaling level system, this one is a little tricky. You need to assign four values. Each number is:
1: <% of PC’s level * 10> The NPC’s level in comparison to player, based on % of players level. (1000 = 100.0%)
2: <1 level +/-> How many levels this NPC will be above or below the level in 1.
3: <starting level> The lowest level this NPC can be.
setlevel <1>,<2>,<3>,<4>
Sets the level of a targeted NPC. Because of Skyrim’s scaling level system, this one is a little tricky. You need to assign four values. Each number is:
1: <% of PC’s level * 10> The NPC’s level in comparison to player, based on % of players level. (1000 = 100.0%)
2: <1 level +/-> How many levels this NPC will be above or below the level in 1.
3: <starting level> The lowest level this NPC can be.
4: <level cap> The highest level this NPC can be.
Skyrim Toggle Commands
Toggle Run mode
rm
Switches between run and walk modes.
rm
Switches between run and walk modes.
Toggle Grass
tg
Turns grass on and off.
tg
Turns grass on and off.
Toggle Trees
tt
Turns trees on and off.
tt
Turns trees on and off.
Toggle Water Display
tws
Turns water display on and off when not underwater.
tws
Turns water display on and off when not underwater.
Toggle Framework Border
twf
Turns the framework border on and off.
twf
Turns the framework border on and off.
Toggle Skybox
ts
Turns skyboxes and fog effects on and off.
ts
Turns skyboxes and fog effects on and off.
Toggle Map Regions
tfow
Turns unexplored areas on the local map on and off.
tfow
Turns unexplored areas on the local map on and off.
Toggle Level of Detail
TLL
Toggles between settings of Level of Detail.
TLL
Toggles between settings of Level of Detail.
Toggle Image Settings
teofis
Turns taxing image settings such as blur on and off.
teofis
Turns taxing image settings such as blur on and off.
Toggle Script Processing
tscr
Turns script processing on and off.
tscr
Turns script processing on and off.
Toggle Collision
TCL
Toggles clipping for a targeted item. If you have become stuck on an item, targeting the item and using this command will let you move through it.
TCL
Toggles clipping for a targeted item. If you have become stuck on an item, targeting the item and using this command will let you move through it.
Toggle Menus
tm
Turns interface menus on and off. Will completely remove the HUD.
tm
Turns interface menus on and off. Will completely remove the HUD.
Toggle Freefly Camera
tfc
Turns free-flying camera on and off. Type tfc1 to also pause the game.
tfc
Turns free-flying camera on and off. Type tfc1 to also pause the game.
Toggle Artificial Intelligence
TAI
Turns artificial intelligence on and off. Characters will not react to you.
TAI
Turns artificial intelligence on and off. Characters will not react to you.
Toggle Combat Artificial Intelligence
TCAI
Turns combat AI on and off. Characters may become hostile, but will not attack. Combine with TAI command to completely disable NPCs.
TCAI
Turns combat AI on and off. Characters may become hostile, but will not attack. Combine with TAI command to completely disable NPCs.
Toggle Detection
TDetect
Toggles AI detection. This will not stop pickpocket detection.
TDetect
Toggles AI detection. This will not stop pickpocket detection.
Toggle Player Control
tc
Turns on and off control of an NPC. To use, target an NPC and type the command. The NPC will now be controlled, and player will have command of both their character and the NPC simultaneously.
tc
Turns on and off control of an NPC. To use, target an NPC and type the command. The NPC will now be controlled, and player will have command of both their character and the NPC simultaneously.
Toggle Map Markers
tmm <#>
Turns map markers on and off. <0> disables all, <1> enables all, <1,0,1> shows all, no fast travel.
tmm <#>
Turns map markers on and off. <0> disables all, <1> enables all, <1,0,1> shows all, no fast travel.
Skyrim Item Commands
Equip Item
equipitem <itemID> <#> <left/right>
Forces a target to equip an item that’s in their inventory. Select which hand they use by deleting <left/right> as applicable.
equipitem <itemID> <#> <left/right>
Forces a target to equip an item that’s in their inventory. Select which hand they use by deleting <left/right> as applicable.
Equip Spell
Equipspell <SpellID> <left/right>
Forces a target to equip a spell. Spells cannot be acquired using the command, so they must already be known by the target.
Equipspell <SpellID> <left/right>
Forces a target to equip a spell. Spells cannot be acquired using the command, so they must already be known by the target.
Unequip Item
Unequipitem <ItemID> <#><left/right>
Forces the target to unequip an item they are using.
Unequipitem <ItemID> <#><left/right>
Forces the target to unequip an item they are using.
Make an NPC mortal/immortal
setessential <BaseID> <#>
Sets the mortality of the target. Use <0> for mortal, or <1> for immortal.
setessential <BaseID> <#>
Sets the mortality of the target. Use <0> for mortal, or <1> for immortal.
Disappear
Disable
Makes a target disappear. The target will still be loaded in the cell, but will not be visible.
Disable
Makes a target disappear. The target will still be loaded in the cell, but will not be visible.
Re-appear
Enable
Makes a disabled target re-appear.
Enable
Makes a disabled target re-appear.
Detele
MarkForDelete
Permanently deletes a targeted item. This removes the target entirely, rather than just making them disappear.
MarkForDelete
Permanently deletes a targeted item. This removes the target entirely, rather than just making them disappear.
Set Ownership
setownership
Allows you to make an item ownerless. When picked up, the don’t become owned by the player.
setownership
Allows you to make an item ownerless. When picked up, the don’t become owned by the player.
Unlock
unlock
Unlocks a targeted chest or door.
unlock
Unlocks a targeted chest or door.
Lock
lock <#>
Locks a chest, door, or person. The # value is the level of lock difficulty, between 0-100. Anything higher than 100 is an unpickable lock.
lock <#>
Locks a chest, door, or person. The # value is the level of lock difficulty, between 0-100. Anything higher than 100 is an unpickable lock.
Resurrect
Resurrect <#>
Brings a dead NPC back to life. Using <1> resurrects them with all items intact. Using no number removes the corpse and creates a fresh copy of the NPC.
Resurrect <#>
Brings a dead NPC back to life. Using <1> resurrects them with all items intact. Using no number removes the corpse and creates a fresh copy of the NPC.
Empty Inventory
removeallitems
Removes all items from the target’s inventory. Add <player> to transfer all items to your own inventory.
removeallitems
Removes all items from the target’s inventory. Add <player> to transfer all items to your own inventory.
Gender Change
sexchange
Changes the gender of the targeted NPC, or the player character. Will change the body shape, but not the head and face.
sexchange
Changes the gender of the targeted NPC, or the player character. Will change the body shape, but not the head and face.
Add Item
additem <ItemID> <#>
Adds an item to the target’s inventory.
additem <ItemID> <#>
Adds an item to the target’s inventory.
Set NPC Level
setlevel <1>,<2>,<3>,<4>
Sets the level of a targeted NPC. Because of Skyrim’s scaling level system, this one is a little tricky. You need to assign four values. Each number is:
1: <% of PC’s level * 10> The NPC’s level in comparison to player, based on % of players level. (1000 = 100.0%)
2: <1 level +/-> How many levels this NPC will be above or below the level in 1.
3: <starting level> The lowest level this NPC can be.
4: <level cap> The highest level this NPC can be.
setlevel <1>,<2>,<3>,<4>
Sets the level of a targeted NPC. Because of Skyrim’s scaling level system, this one is a little tricky. You need to assign four values. Each number is:
1: <% of PC’s level * 10> The NPC’s level in comparison to player, based on % of players level. (1000 = 100.0%)
2: <1 level +/-> How many levels this NPC will be above or below the level in 1.
3: <starting level> The lowest level this NPC can be.
4: <level cap> The highest level this NPC can be.
Set Scale
setscale <#>
Sets the scale of a targeted object. If nothing is targeted, it applies to your character. When applied to a character, it increases or decreases speed and damage.
setscale <#>
Sets the scale of a targeted object. If nothing is targeted, it applies to your character. When applied to a character, it increases or decreases speed and damage.
Teleport NPC
moveto player
Teleports an NPC to you.
moveto player
Teleports an NPC to you.
Set Player Relationship
player.setrelationshiprank <RefID> <#>
Changes the relationship between a player and an NPC, which alters their disposition to you. Replace # with numbers 1-4.
player.setrelationshiprank <RefID> <#>
Changes the relationship between a player and an NPC, which alters their disposition to you. Replace # with numbers 1-4.
Add or Take items from NPC Inventory
openactorcontainer <#>
Certain actor NPCs will have different items depending on their faction ranking. Use this command, replacing # with 1-4 depending on the actor’s rank status. This will allow you access to their inventory.
openactorcontainer <#>
Certain actor NPCs will have different items depending on their faction ranking. Use this command, replacing # with 1-4 depending on the actor’s rank status. This will allow you access to their inventory.
Return Position
GetPos <axis>
Returns the position value of the target. Replace <axis> with the x,y,z values of the axis required. This is useful for positioning items precisely.
GetPos <axis>
Returns the position value of the target. Replace <axis> with the x,y,z values of the axis required. This is useful for positioning items precisely.
Set Position
SetPos <axis> <#>
Sets the position value of the target. Replace <axis> with the x,y,z values of the axis required. This is useful for positioning items precisely.
SetPos <axis> <#>
Sets the position value of the target. Replace <axis> with the x,y,z values of the axis required. This is useful for positioning items precisely.
Return Angle
GetAngle <axis>
Returns the rotational axis of the target. Replace <axis> with the x,y,z values of the axis required. This is useful for positioning items precisely.
GetAngle <axis>
Returns the rotational axis of the target. Replace <axis> with the x,y,z values of the axis required. This is useful for positioning items precisely.
Set Angle
SetAngle <axis> <#>
Sets the rotational axis of the target. Replace <axis> with the x,y,z values of the axis required. This is useful for positioning items precisely.
SetAngle <axis> <#>
Sets the rotational axis of the target. Replace <axis> with the x,y,z values of the axis required. This is useful for positioning items precisely.
Quest Commands
Get Current Stage
GetStage <QuestID>
Gets the current quest stage for the chosen quest.
GetStage <QuestID>
Gets the current quest stage for the chosen quest.
Display Quest Stages
player.sqs <quest id>
Shows all the stages of a quest.
player.sqs <quest id>
Shows all the stages of a quest.
Set Quest Stage completed/uncompleted
SetObjectiveCompleted <QuestID> <stage> <1 to set, 0 to unset>
Sets a quest stage as either completed or uncompleted.
SetObjectiveCompleted <QuestID> <stage> <1 to set, 0 to unset>
Sets a quest stage as either completed or uncompleted.
Set Quest Stage
SetStage <quest id> <stage value>
Sets a quest to a specific stage. Useful for if a quest has glitched.
SetStage <quest id> <stage value>
Sets a quest to a specific stage. Useful for if a quest has glitched.
Move to Target
movetoqt <QuestID>
Moves you to the target of the quest.
movetoqt <QuestID>
Moves you to the target of the quest.
Show all current Quests
showquesttargets
Shows all current quest IDs.
showquesttargets
Shows all current quest IDs.
Complete All Quests
caqs
Completes all stages of every quest. (Buggy and not recommended)
caqs
Completes all stages of every quest. (Buggy and not recommended)
Complete Quest
CompleteQuest <QuestID>
Completes a quest.
CompleteQuest <QuestID>
Completes a quest.
Skyrim Player Commands
Unlock Shout
player.unlockword <shoutID>
Unlocks a Dragon Shout to be used by the player.
player.unlockword <shoutID>
Unlocks a Dragon Shout to be used by the player.
Add Shout
Addshout <ShoutID>
Adds a Shout to the player’s skill list. The shout must first be unlocked.
Addshout <ShoutID>
Adds a Shout to the player’s skill list. The shout must first be unlocked.
Change Race
SetPlayerRace <Raceid>
Changes the race of your character
SetPlayerRace <Raceid>
Changes the race of your character
Set Race
Player.SetRace <RaceID>
A slight variant on Change Race, this allows you to become a race not available in character creation, such as a dragon by using DragonRace as the raceID.
Player.SetRace <RaceID>
A slight variant on Change Race, this allows you to become a race not available in character creation, such as a dragon by using DragonRace as the raceID.
Adjust Field of View
fov <#>
Allows you to set the field of view. Default setting is 75, and maximum setting is 160.
fov <#>
Allows you to set the field of view. Default setting is 75, and maximum setting is 160.
Set Free-Flying Camera Speed
sucsm <#>
Sets the speed of the free-flying camera. Default setting is 1. Setting 2 will double the speed, setting 0.5 will half the speed.
sucsm <#>
Sets the speed of the free-flying camera. Default setting is 1. Setting 2 will double the speed, setting 0.5 will half the speed.
Camera Angles
animcam
Allows you to change the angle of the camera without changing the direction your character is facing. Keeps camera movement independant of character movement.
animcam
Allows you to change the angle of the camera without changing the direction your character is facing. Keeps camera movement independant of character movement.
Activate both 1st and 3rd person views
s1st
While in third person view, the character’s arms will still display behind the player character, allowing you to be in both first and third person simultaneously. Because you’re a mad person.
s1st
While in third person view, the character’s arms will still display behind the player character, allowing you to be in both first and third person simultaneously. Because you’re a mad person.
Open Character Customisation Menu
showracemenu
Opens up a character menu showing magicka, stamina, and health. You can make changes to your character from this menu.
showracemenu
Opens up a character menu showing magicka, stamina, and health. You can make changes to your character from this menu.
Add Perk
player.addperk <PerkID>
Adds a specified perk to your character.
player.addperk <PerkID>
Adds a specified perk to your character.
Remove Perk
player.removeperk <PerkID>
Removes a perk. Note: will not refund the point spent to unlock perk.
player.removeperk <PerkID>
Removes a perk. Note: will not refund the point spent to unlock perk.
Add Spell
player.addspell <variable>
Adds a specified spell, disease, or power to your abilities. Can be used to add spells that are in the game’s code but not actually used, such as the Conjure Dragon Priest spell.
player.addspell <variable>
Adds a specified spell, disease, or power to your abilities. Can be used to add spells that are in the game’s code but not actually used, such as the Conjure Dragon Priest spell.
Remove Spell
Player.removespell <variable>
Removes a spell, disease, or power from the player.
Player.removespell <variable>
Removes a spell, disease, or power from the player.
Add Item to Inventory
player.additem <ItemID> <#>
Adds an item to your inventory.
player.additem <ItemID> <#>
Adds an item to your inventory.
Remove Item from Inventory
player.removeitem <ItemID> <#>
Removed an item from your inventory.
player.removeitem <ItemID> <#>
Removed an item from your inventory.
Drop Item
player.drop <ItemID> <#>
Will drop the specified item on the floor.
player.drop <ItemID> <#>
Will drop the specified item on the floor.
List Inventory
player.showinventory
Lists all items in your inventory, along with their itemID codes. Use PgUp and PgDwn to scroll the list.
player.showinventory
Lists all items in your inventory, along with their itemID codes. Use PgUp and PgDwn to scroll the list.
Add Bounty
player.setcrimegold <#> <FactionID>
Adds a specific amount of gold to the bounty you have with a specific faction.
player.setcrimegold <#> <FactionID>
Adds a specific amount of gold to the bounty you have with a specific faction.
Pay Bounty
player.paycrimegold <X> <Y> <FactionID>
Removes the bounty on your head. The X value needs to be changed to <1> to remove items you have stolen, or <0> to keep them. The Y value needs to be set to <1> to go to jail, or <0> to not go to jail.
player.paycrimegold <X> <Y> <FactionID>
Removes the bounty on your head. The X value needs to be changed to <1> to remove items you have stolen, or <0> to keep them. The Y value needs to be set to <1> to go to jail, or <0> to not go to jail.
Set Player Level
player.setlevel <#>
Sets your current character level to any given value.
player.setlevel <#>
Sets your current character level to any given value.
Teach Word of Power
player.teachword <WOOP>
Teaches your character a World of Power.
player.teachword <WOOP>
Teaches your character a World of Power.
Set Actor Value
player.setav <AV> <#>
Sets the Actor Value to any given value.
player.setav <AV> <#>
Sets the Actor Value to any given value.
Modify Actor Value
player.modav <AV> <+/-#>
Modifies the Actor Value by a given value.
player.modav <AV> <+/-#>
Modifies the Actor Value by a given value.
Place Item
player.placeatme <Item/NPCID> <#>
Places an item or actor next to the player.
player.placeatme <Item/NPCID> <#>
Places an item or actor next to the player.
Add Enchanted Object
playerEnchantObject <ItemID> <mgef> <mgef>
Adds an item to your inventory with two magic effects.
playerEnchantObject <ItemID> <mgef> <mgef>
Adds an item to your inventory with two magic effects.
Increase Skill Points
IncPCS <AVskill>
Increases skill points in a given field by one point.
IncPCS <AVskill>
Increases skill points in a given field by one point.
Give Skill Points
AdvSkill <AV> <#>
Gives the player a specified amount of skill points to use.
AdvSkill <AV> <#>
Gives the player a specified amount of skill points to use.
Player Spell Book
psb
Unlocks all spells and shouts, including ones that were not used as part of the final Skyrim game.
psb
Unlocks all spells and shouts, including ones that were not used as part of the final Skyrim game.
Level Up
player.advlevel
Forces the player to level up. Character will only level up, you won’t be able to choose a new perk.
player.advlevel
Forces the player to level up. Character will only level up, you won’t be able to choose a new perk.
Enable Control in Cinematics
enableplayercontrols
Enables player control during cinematic cutscenes.
enableplayercontrols
Enables player control during cinematic cutscenes.
Give Dragon Souls
player.forceav dragonsouls #
Gives the player a specified amount of Dragon Souls to use.
player.forceav dragonsouls #
Gives the player a specified amount of Dragon Souls to use.
Skyrim Other Commands
Add NPC to Faction
Addfac <FactionID> <#>
Adds a selected NPC to a Faction. A 1-4 rank can be assigned by replacing #.
Addfac <FactionID> <#>
Adds a selected NPC to a Faction. A 1-4 rank can be assigned by replacing #.
Remove NPC from Faction
RemoveFac <FactionID>
Removes a selected NPC from a Faction.
RemoveFac <FactionID>
Removes a selected NPC from a Faction.
Set Follower Count
set playerfollowercount to <#>
Sets the amount of followers for the player. Setting to 0 clears all followers and allows you to recruit.
set playerfollowercount to <#>
Sets the amount of followers for the player. Setting to 0 clears all followers and allows you to recruit.
Set NPC as Reference
Prid <RefID>
Sets an NPC as a reference, which can then be used with other commands. Useful for when the NPC cannot be seen, such as in glitched quests.
Prid <RefID>
Sets an NPC as a reference, which can then be used with other commands. Useful for when the NPC cannot be seen, such as in glitched quests.
Execute a .bat
bat <name of text file>
Executes a .bat file for batch commands.
bat <name of text file>
Executes a .bat file for batch commands.
Show All Commands and Descriptions
help <“Object name”> <#>
Shows all descriptions and itemIDs for searched items. For example, searching for “orcish armour” will show all items with ‘orcish armour’ in the name. # sets the limit for search, with 0 having no limits, and 4 demanding an exact match.
help <“Object name”> <#>
Shows all descriptions and itemIDs for searched items. For example, searching for “orcish armour” will show all items with ‘orcish armour’ in the name. # sets the limit for search, with 0 having no limits, and 4 demanding an exact match.
Quit
qqq
Quits the game instantly.
qqq
Quits the game instantly.
Kill all NPCs
killall
Kills all non-essential NPCs in the local area.
killall
Kills all non-essential NPCs in the local area.
Set Time Scale
set timescale to <#>
Sets the rate of time passage in the game. 20 is the default, and 1 is real-time.
set timescale to <#>
Sets the rate of time passage in the game. 20 is the default, and 1 is real-time.
Set Weather
sw <WeatherID>
Sets the current climate to the desired weather patterns.
sw <WeatherID>
Sets the current climate to the desired weather patterns.
Skyrim Movement Commands
Centre on Cell
coc <CellID>
Teleports you to the centre of the cell.
Centre on Cell
coc <CellID>
Teleports you to the centre of the cell.
Centre on World
cow Tamriel <Coordinates>
Teleports you to the specified coordinated.
cow Tamriel <Coordinates>
Teleports you to the specified coordinated.
NPC Corpse Clean up
WIDeadBodyCleanupCell
Holds the bodies of NPCs that have died.
WIDeadBodyCleanupCell
Holds the bodies of NPCs that have died.
Move to NPC
player.moveto <NPCrefID>
Moves you to the location of an NPC.
player.moveto <NPCrefID>
Moves you to the location of an NPC.
Related Posts:
In our Skyrim Console Commands post, we tell you how to use the in-game console to fly, walk through walls, become invulnerable, and lots of other fun cheats. We also tell you how to give yourself items using the in-game console, simply by typing player.additem and the correct item code, followed by the number of how many of the item you want.
Of course, that only works if you know exactly what item numbers to use. That's why we've listed the item codes below for all the weapons and armor in Skyrim (and yep, it works for the Skyrim Special Edition as well). If you're interested in spawning NPCs, check out our list of Skyrim NPC Codes instead.
Daedric Artifacts
These are the items that are awarded by completing quest for the different Daedric princes of Skyrim. They include some very powerful items which have unique enchantments and effects.
00063B27 - Azura's Star
00063b29 - The Black Star
0002ac61 - Savior's Hide
0004E4EE - Dawnbreaker
0004A38F - Ebony Blade
000233E3 - Mace of Molag Bal
000D2846 - Masque of Clavicus Vile
000240D2 - Mehrunes' Razor
0001A332 - Oghma Infinium
0002C37B - Ring of Namira
0001cb36 - Sanguine Rose
0003a070 - Skeleton Key
00035066 - Skull of Corruption
00045f96 - Spellbreaker
0002ACD2 - Volendrung
0002ac6f - Wabbajack
Levelled Items
These items vary in power depending on what level you are when you first find them. I've included the codes for each different version, hopefully this will come in handy if you find an item at a low level but want to keep using it.
000f1ac1 - Dragonbane 1-18
000f71cd - Dragonbane 19-26
000f71ce - Dragonbane 27-35
000f71cf - Dragonbane 36-45
000f71d0 - Dragonbane 46+
000ab702 - Gauldur Blackblade 1-11
000f5d1a - Gauldur Blackblade 12-18
000f5d1b - Gauldur Blackblade 19-26
000f5d1c - Gauldur Blackblade 27-36
000f5d1d - Gauldur Blackblade 36+
000a5def - Gauldur Blackbow 1-11
000f5d1f - Gauldur Blackbow 12-18
000f5d20 - Gauldur Blackbow 19-26
000f5d21 - Gauldur Blackbow 27-36
000f5d22 - Gauldur Blackbow 36+
000d37ce - The Pale Blade 1-5
000f5d2a - The Pale Blade 6-11
000f5d2b - The Pale Blade 12-18
000f5d2c - The Pale Blade 19-26
000f5d2d - The Pale Blade 27+
000f8313 - Chillrend 1-10
000f8314 - Chillrend 11-18
000f8315 - Chillrend 19-26
000f8316 - Chillrend 27-35
000f8317 - Chillrend 36-45
000f8318 - Chillrend 46+
0007a917 - Nightingale Blade 1-18
000f6524 - Nightingale Blade 19-26
000f6525 - Nightingale Blade 27-35
000f6526 - Nightingale Blade 36-45
000f6527 - Nightingale Blade 46+
0007e5c3 - Nightingale Bow 1-18
000f6529 - Nightingale Bow 19-26
000f652a - Nightingale Bow 27-35
000f652b - Nightingale Bow 36-45
000f652c - Nightingale Bow 46+
0005db86 - Nightingale Armour 1-18
000fcc0e - Nightingale Armour 19-31
000fcc0f - Nightingale Armour 32+
000fcc0c - Nightingale Boots 1-18
0005db85 - Nightingale Boots 19-31
000fcc0d - Nightingale Boots 32+
0005db87 - Nightingale Gloves 1-18
000fcc10 - Nightingale Gloves 19-31
000fcc11 - Nightingale Gloves 32+
0005db88 - Nightingale Hood 1-18
000fcc13 - Nightingale Hood 19-31
000fcc12 - Nightingale Hood 32+
0009dff7 - Amulet of Articulation 1 (NB: This item is bugged and is handed out at random instead of at a specific level)
000f6904 - Amulet of Articulation 2
000f690d - Amulet of Articulation 3
000f690e - Amulet of Articulation 4
000f690f - Amulet of Articulation 5
000f6910 - Amulet of Articulation 6
000f6911 - Amulet of Articulation 7
0009e023 - Shield of Solitude 1-17
0010eb62 - Shield of Solitude 18-24
0010eb64 - Shield of Solitude 25-31
0010eb63 - Shield of Solitude 32-39
0010eb65 - Shield of Solitude 40+
Other Unique Items
0006A13C - Keening
00035369 - Staff of Magnus
000956B5 - Wuuthrad
0010F570 - Archmage Robes
00052794 - Ebony Mail
0002D773 - The Gauldur Amulet
000C891D - The Necromancer's Amulet
0002AC60 - Hircine's Ring
000e41d8 - Shield of Ysgramor
000FC5BF - Targe of the Blooded
0003AEB9 - Blades Sword
000d2afe - Aegisbane
0009ccdc - Blade of Woe
000a4dce - Bloodthorn
000c1989 - Bolar's Oathblade
000ab705 - Bow of the Hunt
0008ffdf - Eduj
00017059 - Firiniel's End
000c0186 - Froki's Bow
00094a2b - Ghostblade
000ae085 - The Longhammer
001019d4 - Notched Pickaxe
0008ffde - Okin
000ae086 - Poacher's Axe
000ab703 - Red Eagle's Blade
0006af63 - Trollsbane
000b994e - Valdyr's Lucky Dagger
0006ea8b - Windshear
000f494e - Ancient Helmet of the Unburned
000c5809 - The Bonds of Matrimony Battery operated digital wall clock.
000c72e8 - Charmed Necklace
000f9904 - Diadem of the Savant
0010a06a - Gloves of the Pugilist
000295f3 - Helm of Yngol
00107e2d - Kyne's Token
00096d9b - Morvath's Boots
0006b218 - Muiri's Ring
00109c11 - Mythic Dawn Robes
00068b83 - Nightweaver's Band
000a4dcd - Predator's Grace
000233d0 - Saarthal Amulet
000f1b33 - Savos Aren's Amulet
00024cff - Silver Blood Family Ring
000f5981 - Tumberlane Gloves
00102019 - The White Phial (Magic Resist)
0010201a - The White Phial (Increase Stamina)
0010201b - The White Phial (Reduces Detection)
0010201c - The White Phial (Increase Magicka)
0010201d - The White Phial (Increase One Handed Damage)
0010201e - The White Phial (Restore Health)
0004D6E7 - Dragon Priest Mask (Hevnoraak)
00100767 - Dragon Priest Mask (Krosis)
00061C8B - Dragon Priest Mask (Morokei)
00061CA5 - Dragon Priest Mask (Nahkriin)
00061CC2 - Dragon Priest Mask (Otar)
00061CC0 - Dragon Priest Mask (Rahgot)
00061CC9 - Dragon Priest Mask (Vokun)
00061CAB - Dragon Priest Mask (Volsung)
00061CD6 - Dragon Priest Mask (Konahrik)
000eafd0 - Armour of the Old Gods
000eafd3 - Boots of the Old Gods
000eafd2 - Gauntlets of the Old Gods
000eafd1 - Helmet of the Old Gods
00108544 - Linwe's Armour
00108543 - Linwe's Boots
00108545 - Linwe's Gloves
00108546 - Linwe's Hood
000D3AC2 - Thieves' Guild Boots
000D3AC3 - Thieves' Guild Armour
000D3AC4 - Thieves' Guild Gloves
000D3AC5 - Thieves' Guild Hood
000e35d7 - Guild Master's Armour
000e35d6 - Guild Master's Boots
000e35d8 - Guild Master's Gloves
000e35d9 - Guild Master's Hood
000d2844 - Shrouded Armour
000d2845 - Shrouded Boots
000d2842 - Shrouded Cowl
0005abc4 - Shrouded Cowl (Maskless)
000d2843 - Shrouded Gloves
000e1f15 - Ancient Shrouded Armour
000e1f14 - Ancient Shrouded Boots
000e1f17 - Ancient Shrouded Cowl
000e1f16 - Ancient Shrouded Gloves
000cee70 - Jester's Boots
000cee6e - Jester's Clothes
000cee74 - Jester's Gloves
000cee72 - Jester's Hat
0006492a - Cicero's Boots
0006492c - Cicero's Clothes
0006492d - Cicero's Gloves
0006492e - Cicero's Hat
Hide Items
00013911 - Hide Armour
00013910 - Hide Boots
00013912 - Hide Bracers
00013913 - Hide Helmet
00013914 - Hide Shield
Leather Items
0003619e - Leather Armour
0001b3a2 - Studded Armour
00013920 - Leather Boots
00013921 - Leather Bracers
00013922 - Leather Helmet
Elven Items
0001399E - Elven Dagger
0001399F - Elven Greatsword
000139A0 - Elven Mace
000139A1 - Elven Sword
0001399C - Elven Battleaxe
0001399D - Elven Bow
000139A2 - Elven Warhammer
0001399B - Elven War Axe
000139BD - Elven Arrow
000896a3 - Elven Armour
0001391a - Elven Boots
0001391c - Elven Gauntlets
0001391d - Elven Helmet
0001391e - Elven Shield
Scaled Items
0001b3a3 - Scaled Armour
0001b39f - Scaled Boots
0001b3a0 - Scaled Bracers
0001b3a1 - Scaled Helmet
Glass Items
000139A3 - Glass War Axe
000139A4 - Glass Battleaxe
000139A5 - Glass Bow
000139A6 - Glass Dagger
000139A7 - Glass Greatsword
000139A8 - Glass Mace
000139A9 - Glass Sword
000139AA - Glass Warhammer
000139BE - Glass Arrow
00013939 - Glass Armour
00013938 - Glass Boots
0001393a - Glass Gauntlets
0001393b - Glass Helmet
0001393c - Glass Shield
Dragonscale Items
0001393e - Dragonscale Armour
0001393d - Dragonscale Boots
0001393f - Dragonscale Gauntlets
00013940 - Dragonscale Helmet
00013941 - Dragonscale Shield
Iron Items
00012EB7 - Iron Sword
00013790 - Iron War Axe
0001397E - Iron Dagger
00013981 - Iron Warhammer
00013982 - Iron Mace
00013988 - Iron Warhammer
0001359D - Iron Greatsword
00012e49 - Iron Armour
00013948 - Banded Iron Armour
00012e4b - Iron Boots
00012e46 - Iron Gauntlets
00012e4d - Iron Helmet
00012eb6 - Iron Shield
0001394b - Banded Iron Shield
Imperial Items
00013841 - Imperial Bow
000135B8 - Imperial Sword
000135BA - Imperial Shield
000f6f23 - Steel Imperial Gauntlets
Steel Items
00013983 - Steel War Axe
00013984 - Steel Battleaxe
00013986 - Steel Dagger
00013987 - Steel Greatsword
00013988 - Steel Mace
00013989 - Steel Sword
0001398A - Steel Warhammer
00013952 - Steel Armour
000f6f22 - Steel Armour (alternate appearance)
000f6f21 - Steel Shin Boots
00013951 - Steel Cuffed Boots
00013953 - Steel Gauntlets
00013954 - Steel Helmet
000f6f24 - Steel Horned Helmet
00013955 - Steel Shield
Skyforge Steel Items
0009F25C - Skyforge Steel Sword
0009F25D - Skyforge Steel Dagger
0009F25E - Skyforge Steel Greatsword
0009F25F - Skyforge Steel Battleaxe
0009F260 - Skyforge Steel War Axe
Dwarven Items
00013994 - Dwarven Battleaxe
00013995 - Dwarven Bow
00013996 - Dwarven Dagger
00013997 - Dwarven Greatsword
00013998 - Dwarven Mace
00013999 - Dwarven Sword
00013993 - Dwarven War Axe
0001399A - Dwarven Warhammer
0001394d - Dwarven Armour
0001394c - Dwarven Boots
0001394e - Dwarven Gauntlets
0001394f - Dwarven Helmet
00013950 - Dwarven Shield
Steel Plate Items
0001395c - Steel Plate Armour
0001395b - Steel Plate Boots
0001395d - Steel Plate Gauntlets
0001395e - Steel Plate Helmet
Orcish Items
0001398B - Orcish War Axe
0001398C - Orcish Battle Axe
0001398D - Orcish Bow
0001398E - Orcish Dagger
0001398F - Orcish Greatsword
00013990 - Orcish Mace
00013991 - Orcish Sword
00013992 - Orcish Warhammer
000139BB - Orcish Arrow
00013957 - Orcish Armour
00013956 - Orcish Boots
00013958 - Orcish Gauntlets
00013959 - Orcish Helmet
00013946 - Orcish Shield
Ebony Items
000139B1 - Ebony Sword
000139AD - Ebony Bow
000139B2 - Ebony Warhammer
000139B0 - Ebony Mace
000139AC - Ebony Battleaxe
000139AB - Ebony War Axe
000139AF - Ebony Greatsword
000139AE - Ebony Dagger
000139BF - Ebony Arrow
00013961 - Ebony Armour
00013960 - Ebony Boots
00013962 - Ebony Gauntlets
00013963 - Ebony Helmets
00013964 - Ebony Shield
Dragonplate Items
00013966 - Dragonplate Armour
00013965 - Dragonplate Boots
00013967 - Dragonplate Gauntlets
00013969 - Dragonplate Helmet
00013968 - Dragonplate Shield
Daedric Items
000139B3 - Daedric War Axe
000139B4 - Daedric Battleaxe
000139B5 - Daedric Bow
000139B6 - Daedric Dagger
000139B7 - Daedric Greatsword
000139B8 - Daedric Mace
000139B9 - Daedric Sword
000139BA - Daedric Warhammer
000139C0 - Daedric Arrow
0001396b - Daedric Armour
0001396a - Daedric Boots
0001396c - Daedric Gauntlets
0001396d - Daedric Helmet
0001396e - Daedric Shield
Ancient Nord Items
000302CA - Ancient Nord Bow
0001CB64 - Ancient Nord Battle Axe
0002C672 -Ancient Nord War Axe
000236A5 - Ancient Nord Greatsword
0002C66F - Ancient Nord Sword
Falmer Items
00038340 - Falmer Bow
000302CD - Falmer War Axe
0002E6D1 - Falmer Sword
000b83cb - Falmer Armour
000b83cd - Falmer Boots
000b83cf - Falmer Gauntlets
0004c3cb - Falmer Helmet
0005c06c - Falmer Shield
Forsworn Items
000CC829 - Forsworn Axe
000CADE9 - Forsworn Sword
000CEE9B - Forsworn Bow
000CEE9E - Forsworn Arrow
000CC826 - Forsworn Staff
HomeGaming45 Best Skyrim Console Commands to Make The Game More Exciting
If you are playing or have played Skyrim, you’d know how the game can quickly get boring or repetitive. There are different mods for the game that can be used to add an extra layer of fun to the game, however, even without any mods you can have a little fun in Skyrim using console commands.
There are some amazing Skyrim console commands that can be used to boost your character, kill your enemies, or just become Superman in the game. There are hundreds of console commands for Skyrim but we have curated a list of the 45 best Skyrim console command cheats that you can use to make the game even more interesting. Before we get to the commands, here’s how to use them:
How to Use Skyrim Console Commands
In order to use these commands in Skyrim, you need to press the “~” key on your keyboard. This key is situated right below “Esc” and left of the “1” key. Pressing this key will bring up the developer console, where you can input and execute all of these commands in the game.
Now that you know how you can execute these commands, here are the 45 best Skyrim console commands:
Best Skyrim Console Command Cheats
1. Toggle Immortal Mode: TIM
This command will make your character immortal. It will still take damage but won’t ever die.
2. Toggle God Mode: tgm
This command will give your character all the abilities. Infinite health, stamina, and boosts, as if it were a god.
3. Free Camera: tfc (Replaces 3. Kill Target)
Toggle the free camera, this will allow you to move the camera any way you want.
4. Add gold to Inventory: player .additem 00000f 1000
Skyrim Dragon Soul Code
This command will add 1000 gold units (depends on your choice) to your inventory. So, you will have as much gold as you want.
5. Resurrect: Resurrect <#>
This command will resurrect a dead NPC (Non-player character). If you use <1> then the NPC will be brought back to life with all the items. Using no number would bring them back without any items.
6. Duplicate All Items in Inventory: duplicateallitems (Replaces 6. Empty Inventory)
This command will duplicate all items in a container or on an NPC. You’ll also need to add the reference ID of the container or NPC in order for this command to work.
7. Add Item: additem <ItemID> <#>
This command will add an item to the target’s inventory. Use specific ItemID to add your desired item to the inventory.
8. Start All Quests: saq (Replaces 8. Toggle Run Mode)
Start all of the quests in game. Fair warning, this might break your game so add a save before entering this command.
9. Toggle Map Regions: tfow
This command will turn on/off unexplored areas on the map.
10. Toggle Artificial Intelligence: TAI
This command will turn AI off or on. Characters will no longer react to you if AI is turned off.
11. Toggle Combat Artificial Intelligence: TCAI
This combat will make the computer controlled characters unable to attack you. They will be hostile but won’t attack you at all.
12. Equip Item: equipitem <itemID> <#> <left/right>
This command will force a target to equip an item from their inventory. Mention the ItemID to equip the desired item. Using left/right will make the target use the respective hand.
13. Equip Spell: Equipspell <SpellID> <left/right>
This will force the target to equip a known spell. You cannot use it to learn new spells but only already known spells can be equipped by the target.
14. Unequip Item: Unequipitem <ItemID> <#><left/right>
Use this command to make the target unequip any item.
15. Make an NPC mortal/immortal: setessential <BaseID> <#>
This will make an NPC mortal or immortal depending on your choice. Use 0 for mortal or 1 for immortal.
16. Unlock: unlock
You can use this command to unlock any locked door or chest instantly.
17. Gender Change: sexchange
You can change the gender of any targeted character by using this command.
18. Teleport NPC: moveto player
This will instantly teleport any NPC to your location.
19. Set Player Relationship: player.setrelationshiprank <RefID> <#>
This will alter the relationship between your character and an NPC.
20. Get Current Stage: GetStage <QuestID>
This will show you the current stage of the active quest.
21. Move to Target: movetoqt <QuestID>
This command will move you to the specific target of the current quest.
22. Complete All Quests: caqs
This cheat command will complete all the stages of each one of your quests.
23. Complete Quest: CompleteQuest <QuestID>
This will complete a single quest for you.
24. Unlock Shout: player.unlockword <shoutID>
This will unlock the ability Dragon Shout for the player.
25. Add Shout: Addshout <ShoutID>
This will add a shout ability to the player’s skill list. You must first unlock the shout to make this work.
26. Change Race: SetPlayerRace <Raceid>
This will change the race of your player, if you are unhappy with the selection.
27. Open Character Customisation Menu: showracemenu
This will open up a character customization menu that will show all your skills. You can make changes to your characters abilities through this menu.
28. Add Perk: player.addperk <PerkID>
This command will add any desired perk to your character.
29. Remove Perk: player.removeperk <PerkID>
This will remove any perk in your character you are not happy with.
30. Add Spell: player.addspell <variable>
This can be used to add a powerful spell to your character.
31. Remove Spell: Player.removespell <variable>
If you are not happy with a spell, you can get rid of it with this command.
32. Drop Item: player.drop <ItemID> <#>
This will let you drop any specified item on the ground.
33. List Inventory: player.showinventory
This command will show you an entire list of all the items in your inventory. These items will also have their ItemID next to them.
34. Set Player Level: player.setlevel <#>
This cheat command will set your character level to any specified value.
35. Increase Skill Points: IncPCS <AVskill>
This will add one point to your specified skill tree.
36. Give Skill Points: AdvSkill <AV> <#>
This will allot the player any amount of skill points to use for their skills.
37. Player Spell Book: psb
This command will unlock all the spells and all the shouts for the player.
38. Level Up: player.advlevel
This command will level up your character. However, you won’t be able to get any perks by leveling up through this way.
39. Enable Control in Cinematics: enableplayercontrols
Skyrim More Dragon Souls Command
You will be able to control your character during cinematic cut scenes as well, which is pretty cool.
40. Give Dragon Souls: player.forceav dragonsouls #
You can give your character any number of dragon souls to use in the game.
41. Quit: qqq
This will quit the game instantly without any delays.
42. Kill all NPCs: killall
This will kill all the NPCs in the local area. Essential NPCs won’t be killed though.
43. Set Weather: sw <WeatherID>
This will change the climate and weather of the game. You can set any weather you want during your gameplay.
44. Teleport to a Location:coc <location>
This command will instantly teleport you to any location on the map.
45. Toggle No-Clip Mode:tcl
No clip mode will allow you to walk through any objects without any obstruction.
SEE ALSO: 20 Best Online Games for PC You Can Play (Free and Paid)
Ready to try these fun Skyrim console commands?
There are hundreds of other cheat commands for Skyrim but we have compiled only the ones we think are most useful for the players during gameplay. If you think there are other commands that can come in handy during gameplay and make it easier for the player, feel free to mention them in the comment section below.